JV
Lab buildMay 12, 2026

Gaussian Splats Lab

A lab experiment for turning uploaded images into layered Gaussian splat fields with timing and sampling controls.

Concept

This experiment takes a single source image and reconstructs it as a timed field of soft Gaussian splats. The point is not to mimic a production 3D pipeline yet. It is a way to study how pass cadence, sample count, thresholding, and jitter change the feel of the output.

Current focus

  • Upload, drag-and-drop, and paste intake
  • Incremental pass playback instead of instant rendering
  • Parameter controls for sampling and splat shape

Open questions

How far can the renderer push the illusion of structure before it needs a real depth model?